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Media
Overview
The
web was initially about text. The novelty of being able to communicate
digitally resulted in many innovators using the Internet to change the
process of sharing resources and disseminating knowledge. However, the
popularity of the Internet grew astronomically once pictures, animations,
and other dynamic resources were added.
Elearning is following
a similar path. Early resources were text-based - still a novelty (being
able to learn at a distance of time and space)...but the full potential
of elearning will be linked to the development of multimedia resources.
| Media,
games, education - these three fields will converge to provide a vibrant
interactive future for elearning. Current text-only courses do not
take advantage of the richness of the Internet medium. As software
tools improve (both in quality and in ease of use), the elearning
landscape will rely more and more on animation, streaming media, games,
simulations, etc. |
Resources
General
The
Role of Different Media in Designing Learning Environments
"As a broader array of communication tools is developed, designers
of learning environments need a better understanding of what kinds of
communication each medium is best suited for. Each of the new media have
different affordances and constraints. One of our principles for the design
of learning environments is "Render unto each medium what it does
best." This paper is an attempt to state some of what we know about
what different media are good for."
Changing
the Interface of Education with Revolutionary Learning Technologies
"Technologies such as streaming video, virtual learning environments,
and teleoperated experiments are entering the Web-based learning arena.
Along with the development of a second-generation online education infrastructure,
it will be necessary to consider changing the interface of education—reinventing
pedagogy for the new interface, including multimedia and hypermedia enhancements,
and creating the educational standards necessary for generalized deployment."
Understanding
the Web as Media
"We were trying so furiously to make the medium do what we wanted
it to do, few of us stopped to ask, "What is the web good for? What
can the web do that other media can't do? What can the web NOT do that
other media CAN do?" In other words, what are the unique media characteristics
of the web? What are its inherent strengths and weaknesses? How does the
web "fit in" with existing media? Let's answer some of these
questions... "
Instructional
Media
"Instructional learning goals should drive media selection, application,
and the course development process. Characteristics of the distance learner
and the impact of technology are also important considerations in instructional
media selection and course development."
Berkeley
Multimedia Research Center
Focused on Berkeley (surprise), but still a useful resource.
DubIt
"DubIt is the perfect tool to quickly add voice annotation and sound
effects to a movie or image, because DubIt uses the familiar VCR-style
"Media Player" interface that everyone knows how to use."
Audiolink
"For over 15 years AudioLink has provided developers and producers
with high quality and personal service - from small conversion jobs to
multiple unit training courses containing thousands of files. Specializing
in Narrative sound for the Web, CD-ROMs, & Voice Portals."
Choosing
the Best Media for the Message
"...the choice (and perhaps the frustration) of deciding which technology
to choose for educational content has been with us for decades. And as
the arsenal of technologies grew over time -- one technology building
upon another -- so did the choices."
Teletraining
Institute
"As the nation's largest and most experienced training source for
distance learning, the Teletraining Institute provides training for educators,
corporate trainers and government instructors."
Eyeball
" Eyeball Networks is the leader in real-time Internet video communications."
GoldWave
"GoldWave is a comprehensive digital audio editor. It is currently
rated as one of the best on the ZDNet Software Library, receiving 5 stars!"
I-Netwerks
"I-NETwerks provides tools and application development services that
enable non-developers to easily create integrated multimedia presentations
and events on the web."
IVTweb
"Interactive Video Technologies (IVT) provides rich-media software
and services to Fortune 1000 companies to communicate with Customers,
Investors, Employees and the Market."
JibeInc
Peer-to-peer rich media. Neat concept - especially for bandwidth rich
activities like video.
Video
on Demand - Kasenna
" Kasenna is a software technology company building a standards-based
video delivery platform for acquiring, managing, distributing and delivering
audio and video content over IP and HFC networks."
MIT
Media Library
Always interesting stuff happening here.
NewMedia
Innovation Centre
"Where industry, academia and government share resources and ideas
to push the boundaries of how we think about new media."
Polycom
"Founded in 1990, Polycom develops, manufactures and markets a full
range of high-quality, easy-to-use and affordable voice and video communication
endpoints, video management software, web conferencing software, multi-network
gateways, and multipoint conferencing and network access solutions."
Playback
Media
"Playback Media is a next generation e-Learning content provider
that helps organizations influence behavioral change among employees more
rapidly, effectively and economically via concise, engaging, scenario
based streaming video content. Playback Media delivers completion rates
of 87%, exceeding the industry average by 300%!"
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Conferencing
Centra
" At Centra, we are committed to one goal: to provide superior Web
collaboration solutions that not only enable the delivery of information
in a variety of live and self-service formats, but also add unprecedented
value through capabilities to capture interactions and content, personalize
and manage information, and instantly re-use it across the enterprise."
Conferencing
on the Web
" A comprehensive guide to software that powers discussions on the
Web."
Genesys
" Genesys Conferencing provides innovative communication solutions.
Our services allow professionals to conduct effective, efficient virtual
meetings and managed events in real time, reaching participants anywhere
in the world."
HorizonLive
HorizonLive.com, Inc. is a leading provider of synchronous platforms supporting
live, web-based collaboration, elearning, web conferencing, and interactive
webcasts.
Placeware
"PlaceWare has years of experience delivering world-class professional
event productions and online meeting collaboration."
Webex
"WebEx provides the global network that powers all of your interactive
multimedia business communications needs."
Cuseeme
"Click to Meet 3.0 supports a range of ad-hoc and scheduled web conferences
with employees, partners, and customers without incurring per minute,
per participant costs that can run upwards of hundreds of dollars per
conference. It combines the best of the web conferencing world with the
best of the video conferencing world in an integrated, easy to use application."
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Streaming
Streaming
Learning Centre
Good resource listing - need to subscribe (free) to access.
Velocedge
"As its name implies, Velocedge prides itself on the speed with which
it is able to operate and the knowledge that allows it to effectively
use that speed. It has successfully designed and implemented satellite
based, web supported, interactive distance learning systems for a wide
variety of forward thinking companies."
Desktop
Streaming Media Production
" This tutorial will explain the process of preparing video and audio
for delivery via the Internet. Its purpose is to outline the basic steps
involved and offer suggestions for simplifying the process."
RealMedia
Development Site
"The new streaming technologies have made it easier than ever for
people to receive a quality education by bringing the classroom to the
student. Imagine... a professor at one university campus delivering a
lecture while students in a classroom two cities away watch the same lecture
in real time. In a residence hall not far away, a student recovering from
an operation watches a lecture recorded from an earlier class she had
missed delivered on-demand right in the comfort of her own room. In a
city 2,000 miles away, a student is using the on-demand lectures to take
part in the same course delivered completely online. With the advent of
streaming technology and the possibilities it creates, scenarios like
these have been repeated all over the world."
Impatica
"Interactive, plugin-free, rich streaming media"
ISMA
" The Internet Streaming Media Alliance, Inc. is a non-profit corporation
formed to provide a forum for the creation of specification(s) that define
an interoperable implementation for streaming rich media (video, audio
and associated data) over Internet Protocol (IP) networks. The Internet
Streaming Media Alliance provides a forum for the creation and sponsorship
of market and user education programs to accelerate the demand for products
based on these specification(s)."
Streaming
Solutions for Education
"Watch "High Impact Learning Solutions with Streaming Media",
a free online seminar presented by RealNetworks and Compaq. This broadcast
is approximately 35 minutes in length."
ScreenWatch
"Do-it-yourself" click and stream solution.
Softv
"sofTV.net sells software products that allow end-users to create
online streaming media presentations, e-learning modules, live conferences
and broadcast content, in minutes."
Streambox
"Streambox supplies digital video solutions and components to systems
developers; including OEMs, integrators, and service operators."
Streampipe
"Streampipe provides services that enable organizations to broadcast
live and on-demand events to a global audience over the Internet, also
known as "Webcasting."
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Animation
Web
Animation: Learning in Motion
"Add to a new
acceptance new access, as well. Animation software and the hardware required
to run it have come of age. Never before have students been given the
tools to produce animation as easily, cheaply, and quickly as they can
right now. And the lower price point, combined with an increasingly tech-savvy
educator staff, means many schools can now offer kids the same professional-level
tools used to create the blockbuster features named above."
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