|
Interactivity
Overview
Interactivity
has received much attention over the last several years - to the point
where the word has become confusing (meaningless??). What exactly is interactivity?
What is the goal of interactivity? What is the value?
Interactivity
is the process of active student engagement with each other, content,
instructor, or software. Interactivity is often discussed as the highest
goal of course development - it's not. Interactivity is a means to a greater
end - student learning. The most effective learning involves leading students
to a point of reflection on content - what does this mean to me? How can
I use? Is this better than what I'm doing now? This reflection is the
goal of interactivity.
For more information
on interactivity, visit the elearnspace authoring
page.
| Learning
does not happen as a result of interactivity - learning happens as
a result of student reflection and integration of content into daily
thoughts and work/life habits. Interactivity is a tool that (often)
leads to this internalization of content. |
Resources
Establishing
Connections: Interactivity Factors for a Distance Education Course
"Both academic institutions and businesses are exploring a shift
from face-to-face instruction to distance learning. However, without the
foundation of a systematic instructional design process to guide course
development relevant factors might be overlooked."
Interaction
" Interaction is the topic of much current research in distance education.
There is much discussion about the definition of interaction as it is
often confused with interactivity. Interactivity is a feature of the medium,
which allows the user to experience a series of exchanges with the technology.
Interaction is a learning outcome."
The
myth of interactivity on the Internet
" Interactivity has become an almost sacred tenet of the Internet.
Again and again, we are told that interactivity is what makes the Internet
really different. However, interactivity on the Internet is often vastly
over-hyped."
How
Interactive are YOUR Distance Courses? A Rubric for Assessing Interaction
in Distance Learning
"However, we also note great variation in what faculty and students
view as "interactive qualities." In order to clarify the role
of this important factor and encourage faculty to make their distance
courses more interactive, the authors have designed a rubric for faculty
to use to determine the degree of interactivity in their own distance
learning courses. This rubric is based on information obtained from a
review and analysis of a considerable body of literature and research
on this topic."
Interact!
With Online Learning
"Quality learning materials should be attractive, visual, and engaging.
Here are some tips for locating and creating interactive exercises for
your own projects."
The
Web: Design for Active Learning
"This handbook will present the idea of interactivity as it applies
to a cohesive design including high interface, content, and instructional
design."
Active
Learning on the Web
"Active learning isn't a new idea. It goes back at least as far as
Socrates and was a major emphasis among progressive educators like John
Dewey. And yet, if you peer into many university classrooms, we seem to
have forgotten that learning is naturally an active process. It involves
putting our students in situations which compel them to read, speak, listen,
think deeply, and write."
Leadership
in collaboration: film making and interaction design
"Software development and film production have many similarities.
Both involve large numbers of people, working on a limited schedule and
budget, with the goal of producing something with unified values and presence.
Different sub-teams, with specialized skills, are responsible for separate
but converging aspects of development and production. Many project schedules
slip. Unforeseen problems often arise. The quality of the result at the
end is difficult to predict at the beginning."
Active
Learning Online
"Active Learning is a multi-directional learning experience in which
learning occurs teacher-to-student, student-to-teacher, and student-to-student."
Funderstanding
" Funderstanding is a team of product development consultants, specialized
in the youth market. Our proprietary technology and process helps our
clients develop better products less expensively than traditional methods."
Learningware
"Create your own classroom or self-directed gameshow style games,
quizzes, tests and surveys using LearningWare's software templates, described
below. All are Y3K compliant. Our mission is to make learning fun."
|