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Games
& Simulations
Overview
"Edutainment"
- the comination of education and entertainment - is a driving principle
in the develop of games and simulations for learning. Instructors often
find that students have difficulty focusing on a task for extended periods
of time. This short attention span is often attributed to being a product
of the "Nintendo Generation" - a generation that has been raised
by MTV and video games. In these environments, focus is held for a matter
of seconds before it is directed to a new activity.
Some
designers and instructors have taken a "if you can't beat them, join
them attitude" by experimenting with the impact of games and simulations
on the success of student learning. This has been very effective in classroom
activities (especially simulations), and is now being transfered online.
As an example, in our department, Steve Yurkiw (curriculum developer)
has developed a series of games that allow students to practice learning
concepts. Games like solitaire and Jeopardy have been favourably received
by students. Probably the best line I've heard is "Hey, this makes
learning fun!"
| Games
and simulations are well suited to the online environment. Students
at a distance have the ability to practice and develop skills through
highly engaging activities. Learning is generally viewed to be a process
of developing connections (new information to old)...a game or simulation
heightens the capacity to make these connections by making learning
a by-product of completing a challenging activity. |
Resources
Learning Video Games Blog
This is a website that will provide current news and resources on a growing
phenomenon: the use of video games for learning and educational purposes.
Quandary
"Quandary is an application for creating Web-based Action Mazes.
An Action Maze is a kind of interactive case-study; the user is presented
with a situation, and a number of choices as to a course of action to
deal with it. On choosing one of the options, the resulting situation
is then presented, again with a set of options. Working through this branching
tree is like negotiating a maze, hence the name "Action Maze".
Games
to Teach
" Over the past 12 months, the Games-to-Teach team has been laying
the foundation for next-generation educational gaming. The goal for the
first year of this work was to propose 10 conceptual prototypes of games
that could be used to support learning in AP / Introductory college-level
math, science, and engineering education and research the issues behind
developing and marketing next-generational games."
Games2Train
A good site demonstrating the potential of games.
Innoken
Example of gaming/elearning provider.
Education
& Games
"Our games are popular among people of all ages and educational backgrounds,
from grade schoolers through university level educators and students.
elearningpost
Interview with Marc Prensky
"I have been saying for over a decade that games have all the motivation
but little useful content, and business has all the content and no motivation,
so why not put the two together."
Forio
"Forio provides business simulation management training and e-learning.
Forio business simulations can be delivered through learning management
system platforms or as a stand-alone web-based management training simulation."
Games
(Flash) Examples
Several game examples by Media1 Interactive.
Commercial site.
OutStart
- SoftSim
"OutStart's SoftSim brings learning to life through simulation. End
users, be they employees, customers, or partners, learn more quickly through
SoftSim's "hands-on" online training that is available anytime,
anywhere. Whether the challenge is to teach employees how to set up access
to a new printer, or train clients on using sophisticated applications
such as SAP or Seibel, SoftSim expedites the training process."
LearningWare
"Create your own classroom or self-directed gameshow style games,
quizzes, tests and surveys using LearningWare's software templates, described
below. All are Y3K compliant. Our mission is to make learning fun."
Strategic
Management Group
Simulation-centric site - example of the commercial role simulation training.
WisdomTools
Story-based teaching to improve student learning. Several examples are
available.
Learning
Gets Cool
Short article on learning with games...includes several useful links.
SimManager
Case study of Motorola's use of simulations to train future leaders.
Computer
Games in Education
Excellent listing of games and simulation resources...from Web
Tools
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