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	<title>elearnspace &#187; games</title>
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		<title>Trends with Games</title>
		<link>http://www.elearnspace.org/blog/2008/12/23/trends-with-games/</link>
		<comments>http://www.elearnspace.org/blog/2008/12/23/trends-with-games/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 20:20:31 +0000</pubDate>
		<dc:creator>gsiemens</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.elearnspace.org/blog/?p=3694</guid>
		<description><![CDATA[Video games warrant far more attention than they receive in traditional media. The odd TV program or magazine article tries to address the significance of this field. But to understand gaming requires participation. The days of N64 have yielded to online, immersive, multiplayer, and interactive (Wii) games, and high powered consoles. Games are not confined [...]]]></description>
			<content:encoded><![CDATA[<p>Video games warrant far more attention than they receive in traditional media. The odd TV program or magazine article tries to address the significance of this field. But to understand gaming requires participation. The days of N64 have yielded to online, immersive, multiplayer, and interactive (Wii) games, and high powered consoles. Games are not confined to consoles either. PSP, Nintendo DS, and Gameboy (a bit dated) offer constant play. It&#8217;s very hard to overhype the gaming industry for size and growth. And it&#8217;s not just young males either. Profiles of gamers are changing (average age: 32). Two great resources to give you a sense of the scope of the field:<br />
<a href="http://www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/">Video Game Design: 1990-2008</a><br />
<a href="http://www.slideshare.net/AdvertisingPawn/video-gaming-trends-presentation?type=powerpoint">Video Gaming Trends</a><br />
(Links via <a href="http://www.trendsspotting.com/blog/">Trends Spotting</a>)</p>
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