May 2, 2008

Digital Montessori for Big Kids

Games provide a useful model for learning (cost and time are two limiting factors). Games provide an ecology of exploration. Clear aims are pursued (complete a level, for example) in a flexible manner. Learners have time to explore peripheral experiences. The pseudo-linearity of intent within games combined with the ecology of exploration provide much of the value of games. An interesting post on the subject: Digital Montessori for Big Kids: "We’re so accustomed to silo’ing kids by age and ability these days that the mere suggestion of mixing in older or adult peers makes us somewhat uncomfortable. And yet, there is immense value in commingling experts and novices, learners and teachers, grown-ups and kids - especially in third places for informal sociability where one’s rank in terms of age or credentialing does not matter."

Posted by gsiemens at May 2, 2008 10:30 AM | TrackBack
Comments

We need you in the conversations next year at Educon! The most thought provoking conversations were between those commonly labelled adults and those labelled students. For me the lines of division were erased - I saw minds and reacted to thoughts - connecting with others of like thought with no regard to age (and many disregarded my handicaps to hear my voice-an extension of my mind)

Posted by: mrsdurff at May 3, 2008 9:07 AM
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