For all my chatter about the changing nature/need of learning, I think I've largely ignored what is becoming one of the most interesting trends: the absolute blurring between online and physical spaces. A Virtual World's Real Dollars: "It's easy to see why Second Life has captured the attention of Bezos and other investors. Second Life is a three-dimensional digital world in which players can do just about anything: Create an avatar that acts as an online alter-ego, fly around landscapes dotted with dance clubs and gardens, and socialize via text messaging with friends' avatars. The population inside Second Life has grown eightfold from a year ago, when just 20,000 "residents," as they're known, called it a second home."
Posted by gsiemens at April 19, 2006 1:39 PM | TrackBack