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Going the “Simulation Way”: Q&A with Clark Aldrich

Going the “Simulation Way”: Q&A with Clark Aldrich: “What computer games introduced is content that is much richer than books, but just as scalable. There are two additional types of content that computer games bring to the conversation. One content type (or color) is systems based, and the other is cyclical (or interface) based. Systems based content exposes users to complex interactions, allowing them to ping the system in various ways and watch the results. I believe learning that does not involve understanding a system is vacant, and of no real use beyond learning simple processes.”

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