Education is sometimes so complex, the learner gets lost in the shuffle. Budgets, politics, limited resources, administrative tasks (i.e. the activities an instructor needs to do, but don't directly impact the learner), etc.
End result: the urgent overshadows the important. It's necessary, therefore, that the reality of teaching is a focus during the design process. Understanding that numerous priorities compete for teacher/learner time, learner-focus needs to be "built-in" to courses, rather than expecting it will magically happen as a result of skilled facilitating (online or classroom).
Some traits of designing a learner-centered online course:
I don't want to be negative, but I've read so many of these 'best practice' lists and so few of them take any account of the reality of working in business.
Do you think us guys don't know this stuff? Do you think we don't want to do this?
The current economic climate is completely hostile to this kind of quality instructional design. Currently in the UK, clients are only willing to pay about £10,000 per hour of e-learning...this gives virtually no time to do anything other than rote production of materials using set templates. I'm sorry to be blunt but this is the reality we face every day in industry.
I would love to see a list/article focusing on how we can do the best instructional design within the very real constraints we face every day. This happened in the usability community - when it became clear that industry wasn't willing to do usability 'properly' a whole set of 'discount methods' appeared that would give some benefit within the time/budget constraints of projects.
So, how can we design learner-centred e-learning programmes in a cost effective way in a short space of time (reality check: currently on projects I am given only 10 -15 days to plan, design, script and QA an hour of e-learning).
Cheers,
Sherlock
Thanks for your comments.
I uderstand the real-life time limitations of developing online courses. Last term in our department, we attempted to accelerate development of an online course through a team-based model (funding was not available...the work had to be done within the regular course load)...Essentially we adopted this approach because no one instructor had the time (or skills - instructional design, technical, etc.) to complete the work...not a great model - but the only way we were going to get the course online. End result - the climate for course development is challenging (if not almost impossible).
With that said, I don't understand the development environment for commercial content. Off the top of my head, two opportunities are content reuse (and sharing/using content from other providers...i.e. open source content) and template use. While not ideal, they may provide the opportunity to foster the next level of innovation needed to make commercial content development viable.
...the nature of your elearning development obviously determines cost. A media-rich, visual, highly interactive course will be much more expensive to develop than a more text-based course. Somewhere on the continuum of cost/quality decisions are made in quoting on a project. I recently developed a 30 hour online course (whatever that means now days...I'm borrowing the classroom concept) for much less than what you list as an hour of elearning. But, if you put our two courses side-by-side, both would serve (hopefully) the needs of the profiled learner (though yours would be much more graphic and involved (based on the shorter course length and larger development funds)).
However, I still maintain that the original intent of my post (learner-centeredness is a design, not instruction issue) is not diminished due to complexities in implementation. The reality is, if a concept has value...and the current economics make it difficult to do...then the solution to that problem is a competitive opportunity for a provider.
Posted by: gsiemens at March 16, 2003 8:55 PM