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	<title>Comments on: Video Games: Modern Warfare</title>
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	<description>learning, networks, knowledge, technology, community</description>
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		<title>By: Jon K.</title>
		<link>http://www.elearnspace.org/blog/2009/11/20/video-games-modern-warfare/comment-page-1/#comment-31090</link>
		<dc:creator>Jon K.</dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:41:05 +0000</pubDate>
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		<description>The popularity of video games is at an interesting intersection of value for money, community of participants (a community of practice perhaps?) and most importantly, innovation. Games that are innovative and play well are rewarded for the development efforts. Film, as wonderful a format it is, is not as innovative, and when it is, it often is marginalized to art-house runs. Same thing can be said about music, television and books to some extent. I would venture a guess that old world (and I hate that term) mass media doesn&#039;t value innovation as much as new world mass media.</description>
		<content:encoded><![CDATA[<p>The popularity of video games is at an interesting intersection of value for money, community of participants (a community of practice perhaps?) and most importantly, innovation. Games that are innovative and play well are rewarded for the development efforts. Film, as wonderful a format it is, is not as innovative, and when it is, it often is marginalized to art-house runs. Same thing can be said about music, television and books to some extent. I would venture a guess that old world (and I hate that term) mass media doesn&#8217;t value innovation as much as new world mass media.</p>
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