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Design, Standards and Reusability

Design, Standards and Reusability
Quote: “In order to use a learning design with a set of objects, the learning design must specify the objects to be used, and if the objects to be used are specified, then the learning design is not reusable.”
Comment: I appreciate this piece. Stephen covers a lot of ground – but the real issue addressed is the role of reusability and learning design. As I read the article, I was struck by the enormity of the task of standardizing learning design…
These thoughts are worth consideration: “It is the difference between telling people what to do and when to do it, and creating an environment where people decide for themselves what to do and when to do it.” I agree. But, what would this model/design tool look like to create this environment? What kinds of mindsets do people need to hold to even begin to tackle learning as “environment design” vs. “telling what and how”? I’m asking because I want to know. I’ve lamented on this before in this forum – for me it gets back to previous posts I’ve made about centralization/decentralization. It’s a “how do you look at the world” issue. Does it need to be controlled? Or is it best fostered? Do learners need set paths? Or playgrounds? In so many situations, our discussions are really just outgrowths of views held at a deeper level.

One Comment

  1. Hi George,

    You may find this study interesting:
    http://www.cc.gatech.edu/fac/Amy.Bruckman/papers/aquamoose-icls02.pdf (pdf)

    The authors tested a 3D math game and compared the learning to traditional teaching. It’s sort of a messy study, but gets you thinking.

    Your question also inspired me to write too much about why real games will never hit the mainstream in education:
    http://headspacej.tripod.com/2003_08_01_archive.html#106001694018591391

    Jeremy

    Monday, August 4, 2003 at 4:52 pm | Permalink