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Open
Source Content in Education:
Part 2 - Developing, sharing, expanding resources
George
Siemens
March
10 , 2003
This
is the second article (Part 1: Free
and Open Source Movements explores the history and philosophy
of the openness and sharing of resources in software development) on
the role of open source in education. The foundation of the article was
shaped by a several week email dialogue with Stephen
Downes. The essential concept presented: we need open access and sharing
of educational materials to provide an alternative to increasing pressures
of proprietary content providers.
Introduction
The impact of technology is still rippling through society: changes in
how we acquire/use digital resources, new modes of communication, rapid
dissemination of information (via blogs and RSS), collaboration and dialogue
with peers from around the world (often via communities of practice (CoPs)),
and free flow of ideas and information.
While
the societal/social impact of technology is still in its infancy, the
greatest challenge facing the role of technology may well be in the creation
and distribution of knowledge and information. As such, opposition to
new processes and tools for sharing can be expected from organizations
holding an industrial view of information (information is scarce, controlling
it is power). Traditional publishers of content (video, books, music)
have been reluctant to embrace the "Internet model" for distribution
of information. Instead, they have attempted to apply existing philosophies
of content distribution to this medium. Instead of transforming their
products and processes to utilize the unique characteristics of the Internet,
they have decided (either consciously in an effort to control, or unconsciously
due to lack of understanding) to transfer the model. They have
discovered that the Internet and its users are resisting this. Instead,
users are creating infrastructure and tools to share and use resources
in keeping with the characteristics of the medium (fast, open, distributed,
access, user-owned, user-created, defying control, etc.).
Two concerns exist:
- Open model becoming
closed (taking open content (like software) and recreating the development
model to generate revenue)
- Ineffective transitioning
to the Internet (music, video)
The field of education
is now facing pressures on both levels. Publishers of educational content
are creating an environment similar to the software industry in the late
'70's, early '80's (see The
Transition: Open to Commercial) - closing doors, content as individual
property, proprietary offerings, and a for-profit focus. The public education
system (funded by the public for (theoretically) building and developing
the knowledge and skill of a society to allow for personal growth and
societal benefit) has long been a (somewhat) open forum for idea and research
exchange. Preservation of openness and sharing (at an educational level)
is critical for the creation of a culture that values innovation, progress,
experimentation, and development.
Background:
What's Happening in Education and Society
The climate in education
and society is changing - some changes are positive, others are negative.
All, however, are impacting the function and role of public education.
- Proprietary
- content is
seen as a possession (individual or corporate)
- For-profit
education offers - largely due to the inability (or unwillingness)
of traditional education to transform itself to meet the needs of
a rapidly evolving societ
- Copyright/patent
revenue is seen as a revenue model by larger corporations
- Our need for knowledge
is different.
- We no longer
need to take entire courses - we need learning that is focused and
concise - based on what we know and don't know.
- Personalization
of everything. Out-of-the-can education, music, websites, don't
meet the needs of people who want tailored resources.
- Learning objects.
- Knowledge
and information has a nebulous trait - it resists quantification/definition.
However, the development of learning/information objects allows
segments of information to be defined, tagged, and shared.
- Globalization
- Education
providers are no longer geographically limited. Much like globalization
forced transformation in business, it is now exerting pressures
on education. Insular, narrow-sighted institutions that do not recognize
this fundamental shift risk obsolescence
- Industrial to
knowledge transition
- In an industrial
model, if I possess an item (say a car) and I give it away - someone
has gained, but I've lost something. In a knowledge economy, this
model of scarcity is not relevant. Giving away knowledge or freeing
educational content does not cause loss to the original "owner"
- The power is
in the pipe - the Internet has changed how people communicate, share,
disseminate information, and interact with others. The development
of this infrastructure means that someone will always be attempting
to create "doors of access" in order to generate profit.
- Communities
- The complexity
of technology requires sharing. Communities of specialists allows
for a global perspective, without the need to be thoroughly knowledgeable
in every area.
- Individual
voices - i.e. blogs
- Open source
movement
- Grassroots
activities
Thoughts on intellectual
property and copyright (Lawrence
Lessig):
- Creativity and
innovation always builds on the past.
- The past always
tries to control the creativity that builds upon it.
- Free societies
enable the future by limiting this power of the past.
- Ours is less and
less a free society.
...and thoughts
on the Internet:
"All we need
to do is pay attention to what the Internet really is. It's not hard.
The Net isn't rocket science. It isn't even 6th grade science fair,
when you get right down to it. We can end the tragedy of Repetitive
Mistake Syndrome in our lifetimes — and save a few trillion dollars’
worth of dumb decisions — if we can just remember one simple fact:
the Net is a world of ends. You're at one end, and everybody and everything
else are at the other ends...And the Internet’s value is founded
in its technical architecture." Doc
Searls and David Weinberger
Within the context
of changes in society, concerns of IP and copyright, and the nature of
the Internet, the problem facing public education can be defined as:
- Things are changing
- Public education
is not responding quickly
- For-profit education
is meeting the emerging market's needs
- For-profit education
is treating content as a product and is limiting access and closing
doors
- Public education
needs to respond by evaluating changing circumstances and providing
appropriate response
- The response:
learning object based, individualized education based on the needs of
the marketplace it serves
- The response is
not possible for any individual institution. Collaboration and sharing
are required
- Open source content
development is the model to ensure public education meets needs of its
market in an affordable way
Options
The
current publishing model has five elements (Crisis
and transition: the economics of scholarly communication):
- Publishers
(commercial, institutional, professional publications
- Supply
Network (content creators)
- Distribution
Network (wholesalers, retailers, etc.)
- Collective
Support Infrastructure (research funding agencies)
- Regulatory
Framework (IP regulation, professional quality standards, codes of conduct)
In this model, publishers
have the ability to create proprietary content (while expensive, it is
an important option in an open society so it needs to exist), but the
damaging aspect of this model comes in the publishers' ability to "close"
the doors to content and resources not deemed to be economically viable
to support (but may play critical roles in future innovation as a building
block). The result limits the choices of content creators. The following
two options exist (and with the creation of open source content models,
a third is added):
- Purchase content
and learning objects from publishers (i.e. follow the classic publishing
model)
- Instructors write
and create their own course content
- Instructors and
institutions collaborate to create and share quality learning objects.
Anyone can submit resources.
This
model still requires all of the five elements in a publishing model, but
the roles are aggregated. For example, the creation, production and distribution
of learning objects can be handled by a community of educators committed
to sharing and building on each other's work.
DOSC
- The Concept
A forum is needed
to ensure content is available to learners and educators. Developing Open
Source Content (DOSC) is being formed as a means to foster required changes
in education. The DOSC concept is captured by two statements of learning
objects/content: open access, continual improvement.
DOSC has
four primary purposes:
- Forum
for collaborative creation of open source content.
Academic fields are not isolated. Work, resources, and research are
the foundations for continual innovation. To capitalize on this concept,
forums are needed that have sufficient openness to allow educators to
build on the work of others. Very few ideas are perfect at first presentation.
Most ideas (and education resources) are refined through dialogue with
colleagues and other professionals in an industry. DOSC objective of
creating a collaborative forum for creating content requires a commitment
to open source views of information (i.e. information is shared and
used to build new information).
- Forum
for releasing already created content.
Educators have a wealth of existing content. Not all of it is in learning
object format, but it is complete enough to be shared with others (after
appropriate metatagging). Not all content following the DOSC model will
be collaboratively developed. Much of it will be existing content shared
by educators.
- Community
to build communities.
Building communities has two components: the architecture (technology
resources and tools), and the environment (maintenance, nurturing,
fostering). By using DOSC as a touchpoint for community fostering and
creation, communities of interest (e.g. biology, chemistry, English,
K-12...) can focus on creating the environment for knowledge sharing.
DOSC, in this sense, becomes a meta-community to assist other communities
- To provide
resources/guidelines for interested universities, colleges, education
providers, and educators. Educators are experts in their own
field. Currently, in order for them to share their knowledge digitally
(move courses online), they need to learn an entire new language and
skill set - HTML, XML, information/instructional design, course management
systems, etc. While this process may be of interest to educators with
a technical slant, the complexity of the process is excluding many from
moving online. Communities are comprised of people with diverse skill
sets - no one is an expert in everything. Instead, they are specialists
in their own field, and community comes from relying on each other's
skills.
If educators had
access to wide variety of learning objects, a community that had skill
sets to repurpose their content in a variety ways (this is where DOSC
templates, models, guidelines become important), it is conceivable that
the adoption and use of elearning would be greatly enhanced (as well as
the growth of the field (e.g. biology, chemistry, accounting) itself).
The Vision:
- Central
listing of Open Source Content (OSC) initiatives
A central listing allows interested educators to connect with others
in established content creation communities, or to form their own.
- Assist
individuals and organizations in adopting the OSC model for content
release
By providing models and experience, DOSC can provide an important service
to individuals/organizations that are eager to adopt the OSC model.
Through the provision of guides, models, and best practices, the process
of "opening content" will be greatly improved for organizations.
- Assist
individuals and organizations in adopting the OSC model for content
use
In addition to providing resources for moving to the OSC model, DOSC
can also offer guidelines on how to incorporate and use open content.
Again, guides, models, and best practices can accelerate the process.
- Promote/advocate
the viability/value of OSC
Beyond simply fostering forums of content sharing and development, DOSC
will also seek to advocate the value of open source content. In many
ways, the freeing of content helps the public education system to meet
the needs and intent of education. Advocating for open source content
is simply an advocation for preservation of public education.
- Create
the structure for OSC to ensure maximum potential for sharing and use
This final component of the DOSC vision requires significant input and
feedback from the larger community. Sharing education resources and
fostering communities requires some structure (very simple, user focused)
to ensure maximum potential for use.
The concept of DOSC
is directly connected to three significant models: blogs,
open
source, and the Internet itself.
- Blogs - everyone
has a voice
- Open source -
collaboration yields greater results and allows for individual specialization
to create a more complete whole
- Internet - everything
is connected, linked, transparent, decentralized...simple standards
The requirements:
In order for DOSC
to work, many of the errors that cause slow adoption of technology need
to be avoided. In this regard, DOSC commits to three main requirements
for success:
- End-user
focus - who will use this? Why would they want to? The commitment
needs to be to the educators who create and use learning objects.
- Simple
in and simple out. Creating learning objects via DOSC model,
and loading metadata into the DLORN model needs to be simple. Complexity
at this level is a hindrance.
- Simple
start - start with a simple concept, and grow the idea based
on interest. Rather than creating an entire concept, start small and
let the interests and needs of other participants shape and direct activity
The
Process
Creating
a community according to the DOSC model would evolve as follows:
- Initiation:
A community is initiated (by an individual or organization)
- Formation:
At this stage, the group organizes and involves
required institutions and individuals
- Registration:
With DOSC - in order to create a centralized, searchable listing
- Adoption:
of DOSC model for content creation and sharing via CoPs/open
source model
- Roles
- a CoP is largely self-organizing. Roles are filled based on the skills
and abilities of a group. The process can loosely follow guidelines
made available by DOSC
What
happens with learning objects and content?
Resources
(metadata) are housed/listed in DLORN.
DLORN is a decentralized repository with centralized metadata. Additional
functionality involves the inclusion of rating systems (peer review and
quality of learning object evaluation), process for payment, and RSS
feeds for learning objects. As DOSC communities create and complete learning
objects and resources, the metadata for the resources will be housed in
DLORN. The content itself would be housed in the community in which it
was created.
The
DLORN project is nearing completion. Great potential exists for DLORN
and DOSC to form and develop together. Information of DLORN will be provided
via OLDaily and DOSC
Yahoo! Group.
The
content/learning objects will be licensed under Creative
Commons license. Four main categories
exist:
- Attribution:
"You let others copy, distribute, display, and perform your copyrighted
work — and derivative works based upon it — but only if
they give you credit."
- Noncommercial:
"You let others copy, distribute, display, and perform your work
— and derivative works based upon it — but for noncommercial
purposes only."
- No
Derivative Works: "You let others copy, distribute, display,
and perform only verbatim copies of your work, not derivative works
based upon it." (This license type may be difficult in open source
development, but to an individual content creator/contributor, it may
have value)
- Share
Alike: "You allow others to distribute derivative works
only under a license identical to the license that governs your work."
Steps
for Forming DOSC
This
is the founding document for DOSC. It is a starting point for discussion.
Any effective initiative requires discourse and the inclusion of diverse
opinions. The following process is offered as the next steps:
- Define
DOSC (largely done in this document)
- Establish
communications - listserv, website
- Release
founding documents:
Discuss
Amend
Extend
Focus
- Create
"steering committee"
based on interest and roles required
- Pilot
project - create a small sample CoP to develop and review content
(learning object)
- Promotion
- promote the value of DOSC to education institutions and instructors.
As
a beginning point, I would like to suggest May 30, 2003 as the date for
"releasing" the DOSC concept. The next two months would then
be spent validating the vision, involving interested stakeholders, and
refining the concept. To this end, I invite interested parties to begin
by joining an interim mailing list: Developing
Open Source Content (until more permanent processes have been established).
Conclusion
The
need for an alternative model for education development and sharing is
evident. Open source content is not a competitor to proprietary content
- it is an alternative. Currently, the proprietary content model is the
only option facing many people in education. The very nature of public
education requires open idea sharing, collaboration, and the ability to
build on the work of others.
A
loosely-planned, group evolving concept like DOSC is needed to respond
to rapidly changing needs of educators. The corner stones of open source,
communities of practice, user-focused simplicity, and connection to the
DLORN repository may present a viable, long term model to allow public
eduation to transform itself to continue to meet the needs of a digital
society.
DISCUSS
this article
Resources/Additional
Reading
Free
Culture
- Lawrence Lessig Keynote from OSCON 2002
By Stephen
Downes:
Handbook
for Standardization - .pdf and .doc files available in English. Excellent
model of the use of CoPs in technical standards creation.
Collaborative
Development of Open Content - "However, there is currently no
published operational model to guide institutions or individuals in creating
collaborative open content projects. This paper examines lessons learned
from open source software development and uses these lessons to build
the foundations of a process model for the collaborative development of
open content."
Open
Archive Initiative - "The Open Archives Initiative develops and
promotes interoperability standards that aim to facilitate the efficient
dissemination of content. The Open Archives Initiative has its roots in
an effort to enhance access to e-print archives as a means of increasing
the availability of scholarly communication."
Free
Online Scholarship by Peter
Suber - excellent resource on the role of the Internet in the research
and publication
World
of Ends
- lists 10 key attributes of the Internet...and how these are often ignored.
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