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Evaluating
Media Characteristics: George Siemens Originally
Presented at AMTEC 2002 February 7 , 2003 Introduction Many media formats are available to designers of learning materials (for elearning, classroom learning, or any stage on the continuum). The challenge is to select the media type that most effectively presents the learning material in order to achieve intended learning outcomes. Not all media is created equal, and certain formats are more effective for certain tasks. This article presents various media formats, their strengths, weaknesses, uses, and roles in achieving learning outcomes. Process The following are the steps involved in selecting media type to achieve learning outcomes:
Media characteristics need to match with the requirements of the learning outcome. In some cases, circumstances (time, expense) may not allow the selection of the most desirable format, but a clear understanding of learning outcomes and media traits can still ensure quality learning. Effective learning is linked more to media characteristics and learning context. Sometimes, text is still the best way to learn. No tool is perfect for every situation. Media Formats:
Text Text is the venerable back bone of learning. Paper, digital, manuals, online chats, discussion questions, and blogging are all effective uses of text. For most learners, this is still the area of greatest comfort (possibly because they've spent decades in text-based learning). With elearning, text still remains central...but can easily be enhanced through simple graphics and audio. Biggest benefit of text: surveyable and portable. Drawback: it's overused and abused.
Audio Audio has been a component in distance education for decades. Most colleges/universities had departments strictly focused on duplicating audio resources for distance learners. Audio is effective - it's more personal than text. Internet technologies like VoIP (check out PalTalk) make it fairly simple for instructors to hold two-way audio-based learning sessions. Voice-to-text translators allow learners with underdeveloped typing skills to contribute more to text chats. Audio pronunciations (foreign language terms) can also be very useful for learners. Biggest benefit: auditory learners/speed. Drawback: learners can tune out.
Visuals The
Internet is a visual medium, and as bandwidth improves, it will become
more so. One of the biggest values of visuals is the ability to liven
up existing text through the use of graphics, diagrams (“picture
is worth a thousand words”), and digital pictures. Benefit: visual
learning. Drawback: expense/quality tradeoff.
Video Few technologies have more potential than video for improving learning. Digital, streaming, and two-way video over the Internet offer distance education departments opportunities to improve the quality and personalization of the learner experience. Combining powerful mediums of video and the Internet also opens doors for on-demand learning. Benefit: visual/personal. Drawback: expense.
Software Software is critical to learning - from simple tools like Hot Potatoes, to more advanced tools like Flash, Authorware, TLM, and WebCT. Games
and simulations are an emerging field that promises effective, engaging,
life-like learning. Benefit: re-usable, self-paced. Negative: expensive,
complex
Live/F2F Classroom lectures have been the predominate learning model for the last century. The heart of the model is personal instructor and learner interaction. Now with the development of tools like Centra and HorizonLive, similar interaction can occur over the Internet. Benefit: effective and familiar. Drawback: expense
Collaborative Collaboration can be described as a media format - it is a combination of processes and tools that transforms "stale" isolated elearning, into a dynamic, interactive learning experience. However, collaboration often has slow social acceptance because it is unfamiliar to many. It's talked more than it is done. Younger learners have grown up in more collaborative learning environments and the transition may be easier for them. The nice effect of collaboration is the disbursement of control from the teacher to the learners. Benefit: effective, models real life. Drawback: hard to manage.
Integration Each media type and format has it's own strengths and weaknesses. The plethora of options available presents a challenge and an opportunity. Instructors have an incredible wealth of resources to use in order to improve the learner experience. Yet, using the wrong media to achieve outcomes (try learning how to prepare an omelet through only text...or learning critical thinking through an audio resource that doesn't allow time for reflection) is a frustrating experience for the learner and the instructor. Proper integration of media formats presents students with rich, varied learning...and minimizes the weaknesses of each format.
Resources and References The Role of Different Media in Designing Learning Environments |
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