If I Wanted to Make Money in Elearning...
Here's what I'd
Do
August 4, 2003
Introduction
Several years ago, the rush to elearning was driven by visions
of profits. The long under-funded educational system was suddenly able
to play in the business domain. However, NYU Online, USOU,
Fathom,
and others discovered that the elearning market did not guarantee instant
riches. The elearning market revealed itself as any other unique market
- not easily unlocked by traditional business acumen or higher education
administration.
A great product alone did not result in success. Neither
did public awareness. Or superior instruction. Yet, people and organizations
are making money in elearning. The revenue models are emerging - many
innovative approaches have resulted in profits and promising careers.
A strong commitment to listening to the "customer", experimenting
with new ideas, going with the stream of how things work in the
online culture, and a willingness to fail and learn are all needed.
These are areas that I would explore if I were to focus
on making money in elearning:
- Offer a free product or service to the community
in order to get known. Reputation and perception of competency are critical.
Keys to success: Getting known. Participate on public
forums. Write articles. Consistency - once you start, stick with it.
Make it something of real value by itself - not "for the full article
you need a membership".
Example: Interwise
Live events, e-Learning
Guru, any of these edu-bloggers.
- Get into consulting. This is a wide open field. Implementing
elearning, standards, accessibility, design, full program design, and
readiness assessment, are a few potential fields. The young, but quickly
growing field of elearning offers many opportunities for consulting.
Key to success: Reputation. Specialization.
Example: Jay
Cross
- Software. Organizations are making money with software.
Some in proprietary software, others in providing services through the
utilization of open source.
Key to success: Market penetration and product usage.
Proprietary products find success by "locking in" customers.
Open source markets find success by providing a service or solving a
problem.
Examples: WebCT,
Blackboard, Centra,
Horizonlive, Desire2Learn.
- Design and custom development. Lately, I've noticed
an increase in offers from off-shore elearning development firms. Like
web development/interaction design web-shops, this market offers opportunities
for small, specialized, reputable firms to custom develop elearning.
Key to success: Creativity, diverse earnings base (web
development, new product release marketing), finding customers who need
your services - i.e. getting known.
Example: Media1
- Template games. This is similar to software, but
the focus here is on the creation of template games, where instructors
can simply add their own content...and learners can interact with the
content through a game-styled activity like Jeopardy, Solitaire, Who
Wants to Be a Millionaire.
Key to success: Getting users to understand the value
of games, making an affordable product, understanding contexts and creating
taxonomy-aware resources for various learning levels and situations.
Example: Digital
Game-Based Learning
- Content creator. Broad skill sets are needed in this
area: media development - video, graphics, animations, writing, technical
writing, simulations, games, etc.
Keys to success: Broad skill base, or a community of
specialized people developing content together. Quality of product.
Understanding of the learning process.
- Content publisher. Digital publication is likely
to be dominated by the big players in traditional publication markets
(textbooks). Still, the openness and ease of sharing through digital
technologies promises exciting opportunities for an innovative approach
to publishing.
Keys to success: Innovative thinking in response to
the concern of high costs of educational materials, the need for instructors
to have good, easy to implement content, and an easing of tight copyright
restrictions that currently minimize educator's ability to customize.
Examples: Thomson
Learning, XanEdu
- Create forums/associations. In this model, revenue
is earned through memberships fees (very difficult) or through publication
subscriptions.
Keys to success: Provide a real service for free, and
advanced services for a price. Providing a reason for vendors and users
to join and contribute.
Example: eLearning
Guild
- Create partnerships. Partner with fields that have
high value of return in online learning, non-profits, and community
colleges in developing and delivering specialized content. Often, professional
organizations will be aware of elearning benefits, but unaware of where
to begin. Content transitioning (classroom to online) opportunities
exist.
Keys to success: Patience. Decisions take a long time
to make. Previous projects and experience are also important.
- Hardware vendor. Much of elearning has currently
been built on the Internet. More advanced projects that rely on rich
media require special software and hardware are emerging. Streaming
media is an example of a specialized hardware/software opportunity.
Keys to success: Must be extremely knowledgeable in
the field. Competition is intense - look over your shoulder - it's HP,
IBM, and Akamai.
- Build a course library, charge per use. In this model,
content is created for a generic learner, and the course is sold as
an "off-the-shelf" package. Particularly effective for compliance
training.
Keys to success: Deep pockets (high initial investment),
marketing.
Example: Element
K
- Government, Research Contracts. These are ideal opportunities
for colleges and established education providers. Through research contracts,
organizations can build experience and reputation (as well as connections!)
- critical requirements for engaging the corporate market.
Keys to success: Finding funding organizations, patience
on timelines and "jumping through hoops".
- Full Service. Small/large scale elearning project
management...similar to a general contractor.
Keys to success: Market is small - competition is fierce.
The "big firms" have a significant advantage in reputation...but
opportunities exist to begin with smaller contracts. Strong awareness
of the industry is needed. Must be able to form relationships/connections
from cross-section of industry.
Example: Deloitte Consulting
- Publications. Newcomers to elearning need to find
answers. White papers, books, reports, and newsletters fill this need.
Keys to success: Reputation - Period.
Examples: Jay
Cross, Robin
Good, Paid Content
- Create a portal. Sell advertising - the tried (but
not always true) model.
Keys to success: Awareness - site traffic is critical
to drawing advertisers.
Example: e-Learning
Centre
- Conferences. Pretty simple - set up a conference
on elearning and technology.
Keys to success: Bundling the conference with existing
publications/organizations. Reputation. Awareness - ability to get the
target audience know you exist.
Examples: VNU,
TechLearn
- Content translation and management services. Provide
services by assisting organizations in moving physical content to digital.
Promotion and marketing are elearning-like activities. Self-help groups,
special interest groups, non-profits - all have content to transition.
If it's physical now, it'll be digital soon.
Keys to success: Being willing to work on tight budgets
(many organizations are member-funded and already function at a needs-deficit
level). Ability to communicate value of digital content in comparison
to physical (and increased effectiveness of group members).
- Systems creation. While this might seem like an obscure
suggestion, it has value as organizations merge elearning with knowledge
management and electronic performance support (EPS). Conceptual and
technical systems creation are opportunities.
Keys to success: Ability to translate integrate learning
system vision into language "average" people can understand.
- Research. Provide research reports and services to
corporate and academic markets.
Keys to success: Identifying knowledge needs of each
market. Getting known. Reputation.
Examples: Masie Center,
brandon-hall
- Facilitator/Instructor. Obvious career. As elearning
grows...the need instructors will obviously grow as well. Some instructors
will transition from traditional trainer/instructor roles, others will
enter the field specifically to teach online. Facilitators are also
needed in organizations or corporations that provide communities for
customers and staff.
Keys to success: Experience. Education. Ability to
communicate digitally. Clear writing skills.
- Instructional Designer. Several years ago, this was
described as the most in-demand skill in elearning. I'm not sure what
the market looks like today, but career-sections of newspapers and bulletin
boards indicate high demand.
Keys to success: Education. Experience. Diverse skill sets.
Ability to translate technical terms into language instructors can understand.
These are a few examples of ways in which businesses and individuals
are generating revenue in learning. Four broad categories exist: selling
an idea, product, service,
or connection. Success is, as always, dependant on innovative
thinking, awareness of end-user needs, consistency, and generating awareness.
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