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Context:Planning for the space of learningOctober 1, 2007 IntroductionEvaluating context requires consideration of numerous elements and environments which influence both design and delivery of a particular learning task, activity, or program. Traditional instructional design captures many of these elements (ADDIE, Dick and Carey, CDT (Merrill)). The very intent of ISD, however, is its weakness – namely making explicit intended learning and planning clear, concise approaches to achieving intended outcomes. Clearly defining learning assumes “things won’t change” (content, nature of interactions, changes in related disciplines which impact the information being discussed) between the point of design and the point of learning. This may work for many fields – especially where change is not significant – but models which neglect the adaptive nature of learning and the emergent structure of interactions are less appropriate to today’s work environments than they were in the past. David H. Jonassen (1991) suggests a key point of failure in Instructional Systems Technology (IST) relates to:
Jonassen acknowledges that many of the behaviourist roots have been abandoned, but numerous elements remain. In particular, he calls for an “organismic view” (don't say that too fast) of learning, where the learner does more than simply acquire “knowledge”; she/he actively interacts with the environment, and is influenced by multiple occurrences, media, and application. The Network The "organismic view" is no where more evident than the informal spaces of learning formed online through blogs, wikis, and social networking tools. Networked views of information and knowledge suggests that our approach to instructional design be less rigid in advance of the learning and more involved after the learning has started. Or, put another way, we need to focus less on designing the learning content or activities themselves, and pay closer attention to creating the space, environment, or context of learning. As Stephen Downes suggests in Are the Basics of Instructional Design Changing, educational theorists need to consider five important aspects of adaptive knowledge:
As stated, instructional design needs to make two substantial changes:
Traditional ID is broadly concerned with designing the learning/experience and not as concerned with the environment or context. Yet, the context of learning – as presented by numerous learning theories – including situated cognition, activity theory, and constructivism (and, I might as well add, connectivism) – strongly determines the quality of learning. Consider, for example, frequently held views on aspects of analysis as expressed by Rothwell and Kazanas (1998) :
These analyses then lead to the formation of learning (performance) objectives, determining measurements, sequencing, specifying instructional strategies, and designing instructional materials. The process is involved and detailed. This model may work well (with the exception of the concerns noted above - namely start/stop views of design's role and failure to account for adaptive context/environments of learning) for designing an entirely new course or program. But reality presents a different picture for most implementations of technology in learning. The Reality In reality, however, most implementations of technology in classrooms or training sessions are far less structured than dictated by ISD. The previous experience of learners, world events, changes in technology, culture of a department, and numerous other factors strongly impact the effectiveness of the designed content and learning intended. Many departments (academic or corporate) do not subject learning design to the rigid analysis and structured planning phases of ISD. Rapid instructional design (.pdf) has gained some interest – particularly in environments where instructional interventions are required quickly (a company entering a new market, new research unveiling key flaws in existing education). With roots in traditional software testing models, RID incorporates many factors of “actual use”, resulting in a learning model which captures more of the contextual elements (even if only implicitly) than other models do. While RID reduces the time required to bring new instructional materials to learners, it is often based more on feedback gleaned from implementation testing, rather than established learning theory. In short, RID effectiveness has not yet been subject to sufficient research to determine best practices and habits. Our concern then rests in adopting a model of learning design that is capable of:
The development of new programs, training sessions, workshops, or courses (all terms which continue to carry the notion of start/stop learning which has long been the focus of ID, but that is a focus of future discussions) will best be served by ISD approaches as reflected in established research (though increased attention should be paid to context of implementation). For many learning development environments, however, a less structured and more fluid approach is needed. We will focus broadly on the following elements of design:
What is Context? Context, in relation to learning, consists of the environment, circumstance, and events which impact a learning activity, program, or project. Elements of learning context:
Alignment is a key concept, which threads through the entire process. Learning outcomes, tasks, tools, faculty, learners, technology, and other factors, must be considered as part of a larger system. A systemic focuses ensures that elements decided at one level of the design process do not subsequently conflict with elements made at other stages (such as frequently cited examples of a corporation rolling out learning programs on CDs, only to discover salespeople’s laptops don’t have CD drives, or media-rich learning planned for remote locations failing to account for slow connection speeds). The following list includes a few simple questions to help faculty, educators, trainers, or others not privy to formal instructional design processes. These questions are intended to provide a quick overview of factors which require consideration when implementing technology in learning - whether as simple as adding a blog or podcast component to a face-to-face class, or as complex as moving a program from lecture-based instruction to problem-based learning in virtual worlds (such as SecondLife)
References Objectivism vs. constructivism: Do we need a new paradigm? David H. Jonassen (1991). Educational Technology Research & Development 39(3):5-14 Mastering the instructional design model: a systemic approach (2nd Edition). William J. Rothwell & H. C. Kazanas (1998). Jossey-Bass Pfeiffer |
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