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A
Learning Development Model For Today’s Students and Organizations
George
Siemens
September
19, 2002
Executive
Summary
Introduction
Influences
What is Needed for Elearning to Thrive?
The Role of Technology
The New Student
Why
is a New Model Needed?
What is Needed?
The New Model
How Will Resources be Developed?
Benefits
Outcomes
Downside
Conclusion
Executive
Summary
The
success of any organization is determined by its ability to accurately
assess (and meet) the wants and needs of its potential marketplace. New
philosophies of learning need to be explored to determine possible impact.
Personalized learning, learning objects and repositories, prior learning
assessment (PLA), media formats, work/learning integration, electronic
performance support, knowledge management, and technology assimilation
with regular instructional activities are often described as the future
of learning. These learning formats are intended to address the needs
of tomorrow’s learner – independent, non-traditional, and
focused on immediate use of learning.
New approaches to
learning may cause intense disruption to traditional higher education
institutions and corporate training departments. Views of courses, learning
outcomes, modules, and course credits need to be explored and evaluated
for relevance in the new learning climate. These trends, however, are
often not pronounced enough to dictate a complete change of activities
in most organizations. Focused, innovative, low-risk, small group exploration
can offer much insight into the actual need of these new learning resources.
Introduction
Current
trends in society (globalization, technology, life-long learning requirements)
are pressuring existing models of education and learning content development.
Unfortunately, due to lack of recognition of (or responsiveness to) these
trends, universities, colleges, and corporate training departments are
acquiescing control and direction of learning to newer, more agile for-profit
organizations..
A rapid shift has
occurred in the needs of students and organizations at three levels:
- The student
has different needs. Learning must be available without disrupting
work and family routines. Learning must be relevant and integrated with
work.
- Organizations
need employees who are skilled at continual learning. New trends
and technologies develop quickly. An organization needs capable employees
to meet new challenges and opportunities.
- Flexible
entry and learning personalization based on combination of
experience/informal/formal learning. Prior learning needs to be acknowledged
These educational
shifts are further impacted by rapidly evolving technologies, globalization,
and increasing infiltration of education into all corners of organization
activities through development of knowledge management and performance
support systems.
Influences
What forces are driving elearning? What has changed that makes elearning
necessary? The following are influences:
- Students
have changed.
Students are no longer traditional students - 18 - 25 year age group.
The student population is aging, taking courses part-time, studying
off campus, and is viewed as a "customer" of the learning
organization (or department).
- No longer lifelong
employment, but rather lifelong learning (see Life
Long Learning
- Knowledge
as a competitive tool.
A well-trained, efficient workforce is a critical strategic advantage
for organizations. Training is no longer a "necessary evil"...it
is an investment in the future success of a corporation
- Learning
for improved performance - not necessarily a degree. Learning
must be linked to improved performance on the job. Most learning that
happens in corporations is not to "earn a degree"...it is
to improve work performance. Education institutions need to understand
this fundamental shift in WHY people are learning...if not, they risk
becoming obsolete as corporate universities fill this gap with "just-in-time",
"just-for-me" learning.
- Evolution
of education theory.
The teacher as lecturer and "distributor of knowledge" doesn't
work in a society over run with information. Current educational theory
(instructional design principles and exploratory learning) reveals the
importance of an instructor as a facilitator...
- Information
overload…too much information...I'm breaking up...I can't
hold on...it's overwhelming. Unorganized, unlinked information is worse
than no information. Online learning can help to keep employees/students
informed and up to date on the information relevant to their job.
- Development
of digital communication tools and course management tools.
WebCT, BlackBoard, web conferencing, streaming media, collaborative
software are creating a resource base that is beginning to make technology
transparent so that learning can happen. Instructors and students can
now communicate across time and space with limited technical knowledge...and
this is critical for widespread adoption of elearning. Most people are
fine with technology...as long as it makes things easier.
- Globalization.
The world seems much smaller than it did even a decade ago. Education
institutions used to compete geographically...i.e. whoever is close
to us. Now, the Internet has changed that. Access is critical...can
your students access your content from anywhere? If not, chances are,
you will find institutions from across the world willingly to educate
"your" students...
- Speed.
Everything is faster. Development times for products...idea to conception...information
to customers...educating staff of new policies, procedures, and regulations.
Businesses find that the more quickly ideas result in products, the
better the competitive advantage. Classroom learning has difficulty
keeping up in this climate. And things don't appear to be slowing down.
- Learning
organization.
The notion that an organization also "learns" is important.
How are innovators perceived? How is transformation created? How do
organizations stay fresh, vibrant...equipped to change with the changing
world? An organization that learns is an organization that values employees
who "walk different paths"...and provides them with room to
make mistakes, recover, innovate, and re-create the entire organization.
Idealistic? Yes...but, integral to future success.
What
is Needed in an Organization for Elearning to Thrive?
Before discussing an elearning model, it’s important to note some
of the characteristics needed in order for elearning to thrive in an organization.
This list is not exhaustive, but it presents seven critical aspects that
must be present:
- Commitment
from the top.
- Environment that
encourages experimentation, and accepts failure
- Collaboration/resource
sharing attitude
- Availability
of resources for those instructors wanting to "play" with
technology and learning
- A change
management strategy to ensure elearning is adopted with "minimal
discomfort"
- Development support
for instructors - i.e. a place to go to have questions answered,
to receive development help
- Student
support - resources to help students succeed.
The
Role of Technology
Technology does not alter the core of most industries or fields. It enhances
processes, increases accessibility, and creates a knowledge base/history.
For example, email did not alter the nature of communication – it
altered the process. Suddenly, what used to take days/weeks can now occur
in minutes.
Is this the role
of technology in education: to improve the process, increase accessibility
and create a knowledge base? What does this mean? Are the core elements
of learning unchanged?
- The student
- The instructor/trainer
- The organization
– providing learning and benefiting from the skills of the learner
(may be the same organization – corporations often have their
own training departments. In other cases, it may be a college that educates
a student, and the corporation that hires the student is the beneficiary
of training).
- The content.
Technology has
two potential impacts on society. It enhances
(but does not alter significantly) core functions of an organization,
or it creates new opportunities and avenues that did
not exist before. Technology, when applied to existing industries/organizations,
plays a supporting role to existing functions.
For example, the
“dot com” craze revealed that existing industries must apply
technology within the parameters of their industry. Technology can enable
and improve processes, but not alter (in most cases) the industry itself.
Technology may permit Walmart to operate more effectively through supply
chain management, inventory processes, collaboration, etc. However, the
heart of the retail industry is unchanged. Walmart existed before technology.
Amazon, on the other
hand, is an example of a company that exists because of technology. If
the Internet disappears, so does Amazon. In this model, technology is
no longer an enabling process – it is a core function.
What is the role
of technology in elearning: to enable or to cause learning to exist? The
answer to this question has significant implications – if technology
causes elearning to exist, then the learning process is secondary to technology.
This impacts (obviously) all aspects of education. Teaching skills, pedagogy,
instructional design, etc. become less relevant to technical/computer
skills.
If technology serves
to enhance education, then existing principles of education remain, but
the process is altered. Learning, however, is still the core function
of elearning. Different organizations (corporate and education) are answering
this question in various ways. IT departments would like to see education
follow object oriented programming (hence the popularity of discussing
learning objects). Education institutions maintain that the learning process
is central, and technology is secondary (while allocating increasingly
larger budgets to IT).
Many organizations,
almost by default (or perhaps by lack of understanding of technology by
administration) have elevated technology as a core function in the learning
process. Raising technology to core function creates significant issues
– the greatest is adoption at a user level – instructor/student.
Specifically, the
“is it about learning or technology” debate impacts the following:
- Skill set of
instructors
- Progression of
technology integration (a tech focus results in a much more rapid introduction
of new tools)
- Skill set of
the students
- Resource allocations
– technology or learning processes
The
New Student
Increasingly, traditional education facilities are at risk of being by-passed
by students. Current offerings often do not meet the needs of tomorrow’s
student. Companies like ThinQ, Element K, SmartForce are capturing a significant
portion of non-traditional students. These organizations are not competing
directly with traditional colleges and universities (yet), but they are
meeting the need of “today’s students”.
The “future
student” is often described as a non-traditional student. Tomorrow’s
student will be involved in a career, will need flexible, convenient learning
options, will be motivated, and will explore global learning institutions.
Learning and work will no longer be separate, compartmentalized tasks
– they will be seamlessly blended. Essentially, lines that
currently establish learning boundaries will be blurred as students move
seamlessly from high school to college, or add “knowledge components”
to their skill base to advance in their career.
Education providers
have the opportunity to meet new challenges through blending technology
and curriculum to truly function at “Internet speed”. Much
of the existing curriculum is needed by industry. The concern for today’s
students and organizations is not lack of content – it is the method
of presenting and accessing content.
High school students
also approach learning at various stages of competency – only to
find that they have to review and revisit much of their earlier learning.
Repackaging existing learning materials produces two significant benefits:
greater learning and greater access for a variety of students (corporate,
college, high school).
In short, education
facilities are not meeting the needs of all of their learners, nor capturing
the entire potential learner market. A current concern for most students
is not with the curriculum – it is with flexible access to curriculum
that reflects the needs of today’s workforce.
What if the current
model is effective and significant changes may jeopardize an effective
model? The ability of an institution to experiment and innovate, on a
small scale, is needed.
Why
is a New Model Needed?
- Transformation.
Today’s changing market place requires a different approach to
education. Continued viability of existing education structures in face
of rapidly developing alternative education options, will require organizational
transformation.
- Meeting
the needs of the “new student”. Many education
facilities are missing the needs of emerging students. Mature, motivated
learners need to have the ability to learn outside of existing classrooms.
These students have a global buffet of learning options available. Completing
a certificate or a degree is no longer geographically limiting.
- Increased
learning in the classroom. A significant benefit of distributed
learning is the ability to improve the learning experience of both traditional
and non-traditional learners. As online resources are developed, students
in a physical classroom and on the Internet have access to the quality
resources.
- Growing
the “pie” – provincially, nationally, and
internationally. The current drawing of students is often geographically
limiting. However, an already emerging trend is the ability to take
courses from institutions around the world. A great opportunity for
institutions to draw from a larger base; and a potential threat from
other colleges to draw from our potential market base.
- Too much
talk, not enough actual results
(in the entire field of elearning). Outside of University of Phoenix
and Athabasca, few institutions have succeeded in this area. Much of
the discussion of learning objects, personalized learning, “embracing
the new learner” is limited to theory.
What
is Needed?
- A model
that addresses today’s climate – low-cost, effective,
collaborative. A hazard exists when a fundamental change in any society
occurs. What if existing leaders fail to comprehend the change? What
if yesterday’s solutions are imposed on today’s problems?
Today’s business climate is driven by a different approach to
doing business. Large centrally driven decision making has been changed
to individual groups mandated with the task of achieving a particular
outcome. A model is needed that duplicates the team-based approach to
problem solving in an institution.
- Connection
to provincial/state networks of like-minded individuals. Successful
collaboration requires communication with individuals from various organizations.
High schools that have experience with certain technologies, professors
that have expertise in a certain area – these resources may not
be found in each individual institution. To access these, it is often
necessary to reach beyond our walls.
- Standardization.
In order for an organization to move decisively, it is critical that
all instructors are following an establish standard. Haphazard development
results in much confusion as complexities aries.
- Process.
Following a process has great value in accelerating development time
and reducing the learning curve. Once a group, has gone through the
process of innovating curriculum and delivery, they will produce a simplified,
well-defined model for others to use.
- Learner
focus. The development of granular online resources creates
a repository that can use to improve the quality of curriculum. Students
can access their courses digitally when convenient. Learning objects
also set the foundation for creating personalized instruction.
- Instructor
support. By providing a repository of learning objects, organizations
have the ability to greatly assist instructors with developing online
resources. Beyond this, the experiences gained from this project can
assist instructors as they move resources online.
- Market
definition.
If the notion of “tomorrow’s student”, as outline
earlier in this paper, is correct, explorative projects will be the
equivalent of “market research”. Is it true that student’s
want flexibility – courses anytime, anywhere? Or is it an over-hyped
concept? The market needs to be assessed and defined.
- Grassroots
level –
allow interest and momentum to swell on its own (not mandated). Technology
is intimidating to many people. Instructors in particular fear that
technology will replace them, or at best, that the use of technology
will result in ineffective, impersonal instruction. If college staff
see an initiative that evolves from their own ranks, resistance may
be less pronounced than if change is mandated.
- Organizational
awareness. Administrative awareness of this initiative is important.
Minimal direct financial resources are needed. The greatest need for
small-group exploration is protection of the direction agreed to by
main participants.
The
New Model
To effectively embrace new opportunities in learning and technology, organizations
need to begin experimenting. The following process can be employed to
explore the relevance of learning trends:
- Small
Group Exploration
It is impractical for organizations to commit significant resources
to unfamiliar concepts or new trends. However, it is foolish to ignore
rapidly developing technology. Organizations should establish a “fringe
group” to explore and play with new technologies, trends, and
concepts. This creates safe environment for interested people to experiment
and evaluate potential organizational impact of new developments. A
“cookie cutter” model for elearning development doesn’t
(or at least shouldn’t) exist. Each college/university/corporation
is a vibrant organization with a unique culture. Applying processes
from different organizations may not result in successful learning adoption.
A small group, through exploration and experimentation, can create a
model that meets the needs of each organization.
- Evaluation
of lessons learned
After the experiment group has finished experimenting with new concepts,
the process and results need to be evaluated. What worked? What didn’t?
Why? What are potential implications? Can we adopt lessons learned?
How can we distribute our knowledge across the organization?
These answers help to prevent large scale implementation “blunders”.
The lessons learned can be shared with administration and management,
allowing for practical (rather than only theoretical) planning of next
steps.
- Large
scale implementation of successes
Once learning concepts have been evaluated, the experience should be
used to create a formalized, funded implementation of elearning. This
doesn’t necessarily imply “large budget”. It may still
be a grassroots, lower cost initiative, but if it is to be the organizational
model, endorsement is needed that ensures adoption. This will usually
require some funding.
Part of the implementation process should include support and resources
for instructors or trainers moving material online. A change management
strategy is critical at this stage. Resistance to technology is more
about natural resistance to change than it is about technology.
Several different
approaches can be utilized in designing learning resources:
- Foster
an environment. This is an informal approach that makes resources
available to early adopters. No formal mandate for technology integration
has been established, but resources are available for interested parties.
The early adopters may become core members in small group experimentation.
- Set a
strategy.
Establishing a strategy requires a more formal provision of resources
and training options. Workshops, seminars, and courses may be offered
to achieve goals. This is typically still an individual process –
instructors can move resources online based on personal interest.
- Mandated
requirements. If organizations have successfully evaluated
learning trends, the next step may be to create detailed organizational
goals requiring a minimum level of online courses in a program. This
is typically the stage of large scale implementation.
How
will Resources be Developed?
Developing elearning resources requires many different skills –
instructional design, graphic design, technical, media, etc. It is impossible
for individual instructors to acquire these skills as they move resources
online (it is also an incredible waste of organizations resources –
the same specialized learning curve is repeated numerous times). Following
models of software or website development can improve the process.
The most
effective model for elearning development offers centralized technical
and design support, with decentralized content development, and a centralized
planning group.
For example: An instructor
wants to move a psychology course online. Instead of learning instructional
design principles, Dreamweaver, Flash, digital photography, etc., the
instructor approaches a centralized planning group. The planning group
could consist of established online instructors and developers. This group
could help the psychology instructor evaluate goals, objectives, and intentions
of moving online. A skeleton model of an online course could be presented,
as well as basic forms of interaction and media.
After evaluating
goals and objectives, the psychology instructor approaches the technical
team and details desired interactions and support needed. Media and interactive
components could then be scheduled.
The instructor, in
consultation with the planning team, develops content and plans assessment
strategies. These resources are then forwarded to implementation people
on the technical team. Content is integrated with graphical and media
elements and uploaded into the course management system.
This centralized-decentralized
model accelerates course development, reduces costs, and ensures quality
and consistency. Organizations must develop a model that does not make
each online course a specially funded project. To move an entire college
online requires creating processes that utilize existing resources in
a new way.
Planning
team:
Instructors and staff who have moved resources online would participate
based on a desire to provide assistance (don’t laugh – people
like that exist!). In a large college or university, a partially funded
position may be needed coordinate activities.
Involving various
departments (Distance Education, Continuing Education, Industry Training,
International Education) will help to disseminate experiences and more
rapidly across the institution.
Information services
(information architecture, libraries) may benefit from participating in
the planning committee to ensure and understanding of potential needs.
Technical
Team:
The following skill sets are needed:
1. Instructional
Design
2. Media – video, audio, streaming, animation
3. Graphical Design
4. Programming
The “core”
group of instructors and developers would be actively involved in content
creation. Regular meetings of the entire learning group would be involved
to ensure that all areas and concerns from different departments are addressed.
The goal of this
experimentation is to create a truly innovative and responsive organization
that addresses the needs of the profiled future student, tackling the
notions that exist of what is needed to succeed as an education institution
in today’s society.
The courses would
be created in a granular format that will allow for prior learning evaluation,
just-in-time learning, and a personalized learning path.
Benefits
- Low cost
exploration of online learning.
- Driven
by individuals
who want to see elearning succeed. Elearning can play a vital role in
eliminating barriers to education access, and in improving the quality
of learning.
- Safe
– even if the pilot group really messes up, the organization is
not viewed to have failed. This is one of the biggest benefits of this
approach. Organizations do not need to invest significantly; rather
it is innovation that will drive these efforts.
- Exemplifies current
Internet models – i.e. an organization transformed through
the fostering of innovative groups, responding to meet the needs of
today’s training needs
- All departments
– Full-time academic, Distance Education, Continuing Education,
Contract Training, and Distance Education need to be involved. By involving
departments from across colleges and universities, all significant needs
and considerations will be factored into development work.
- Connection
to larger provincial models/organizations. The current information age
requires access to resources and information that resides outside of
any single institution. The goal is to connect with existing initiatives
provincially, and to form an informal users group of instructors and
designers to allow for greater sharing of experiences.
- Connection
to national and international models/organizations.
As elearning evolves, institutions need to rely on (and benefit from)
the experiences international institutions. By collaborating with these
organizations, efficiencies can be harnessed.
- Diffusion
of knowledge across
the organization. The cross-departmental nature of this type of project
will ensure that experiences and knowledge do not reside solely with
one group. Information will be taken back to each department, and integrated
across the organization.
Outcomes
- Template/structure
of online learning for other instructors to follow. By carving
out a process for developing responsive, flexible curriculum, a process
is created that allows other instructors to move resources online.
- Template
for course design. There is no need for instructors to become
technologists – teachers teach, designers design, programmers
program. Using a template creates support for existing organizational
initiatives and fosters rapid adoption.
- “Capacity
creation”.
Many online learning tasks are in an embryonic stage. Experimental projects
can significantly advance online learning, resulting in a group of capable
instructors and developers – the base of which is needed to hit
the “tipping point” for entire organizational adoption.
- Networking
structure with other departments.
A broad mix of staff and departments encourages cross-department collaboration.
This networking structure may be of value if small-group initiatives
continue beyond the scope of this type of project.
- Network
structure of other like-minded instructors/designers provincially.
- Repository
of learning objects.
A repository of learning objects will benefit instructors and designers
alike. While many departments do not have resources to create a complex
learning object database, existing resources can still be used to evaluate
learning object reusability...which can be valuable if repositories
are used in the future.
- Culture
that encourages
and supports the integration of technology and curriculum to ensure
effective learning
- Partnership
with high schools. Profiled future students expect recognition
of previous learning, and smooth integration into new learning opportunities.
By partnering with existing secondary institutions, groups can accurately
assess ideal models to achieve this.
- Partnership
with corporations.
A significant market segment that is not addressed by post-secondary
education is the student who is not looking for an additional certificate
or a degree. These students are involved in a full-time career, and
their need for education is to be able to better do their work. Granular
learning content can provide for this need.
- “Knowledge
trail” – website/blogging. Transparent communication.
A website should be created to track progress and activities. Any interested
person could access these online journals and review direction and development.
This may serve as an effective “anatomy developing online courses”
for others to read and follow.
- Efficient
utilizations of existing resources
Downside
Original small group exploration is grass roots, user driven. As such,
initial downsides are not significant. However, several potential downsides
should be noted.
Organizational
resistance. There is a very real possibility that the organization
as a whole will react with some resistance to this initiative. One of
the concerns that many staff have with change is “How will this
impact me?”. The scope of this project need not be threatening to
others, as it is an experiment on a small level that affects limited staff.
If the project is successful, a well-mapped change strategy would need
to be devised by administration to “sell” the concepts to
staff.
Stepping
on other’s toes. Small groups should involve a broad range
of staff in an effort to ensure effective collaboration and knowledge
diffusion across the entire organization. Small groups do not create strategies
– they experiment. Even with this understanding, some staff or departments
may find this type of project threatening.
The group
fails miserably. There is a possibility that this will not be
successful. That is the value of taking a small-group approach. In fact,
even if a group is not successful according to the standards that are
listed in this document, the experience of the process will offer much
to future online learning development. Failure is a natural aspect of
experimentation.
Integration
Organizationally. This is an informal users project – it
should augment the formal vision and strategy created for elearning at
a college, university, or corporation. This type of project is an opportunity
to play the “idealist”, and in the process, test existing
views and theories of online learning. There is sufficient skill, knowledge,
and commitment at most organizations to pursue this vision.
One of the main focuses
is to experiment with “new Internet model” for sharing information,
creating value through the use of collaborative, committed, and responsive
small group. As such, it is important that initiatives function harmoniously
other departments and staff in an organization.
Conclusion
The future of learning is changing. Students, organizations, and society
as a whole, have needs that are not adequately met through existing educational
structures. Approaches that have been effective in the past need to be
evaluated.
A new model of instruction
and curriculum development is needed to address the new environment. A
pilot project like the one outlined in this document is a safe, effective
way for organizations to explore and embrace the potential opportunities,
while minimizing potential threats. In the process, organizations can
position themselves to meet the needs of students and instructors.
The current model
of “you don’t know any of our curriculum, so now you must
learn it all” is destined for obsolescence. It is based on the needs
of students and society that no longer exist.
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or comments about this article? Contact
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