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Interaction Elearning Course October 8, 2002 The following is a summary of "content created" as a result of Week 3 of discussions using a non-traditional approach to learning (participants of "elearning noncourse"). This article is best understood as a collage of thoughts, rather than a cohesive essay. For a detailed perspective of a significant portion of the discussion, please see the dialogue posted at Stephen's Web (this is a good example of spiraling - the expression of an idea strengthened by subsequent discussion) Contributors to the discussion: Jennifer Cowley, Sharon Chanley, Stephen Downes, Lisa Holstrom, Dawn Ressel, George Siemens, Mitchell Weisburgh Introduction Introduction
The goal of interaction is to lead students to a point of reflection that causes them to evaluate existing assumptions and then choose to integrate or discard the new information. By itself, interaction has very little value. It is possible to interact at length with concepts, only to find that everything read or heard is a blur. Why? Because active engagement is defined by reflection and validation of the content being explored. Effective interaction, then, is a process of awakening a students' internal reflective processes. Interaction can be defined as: ""Interactions occur when these objects and events mutually influence one another. An instructional interaction is an event that takes place between a learner and the learner's environment. Its purpose is to respond to the learner in a way intended to change his or her behavior toward and educational goal. Instructional interactions have two purposes: to change learners and to move them toward achieving their goals." (Wagner 1994) from: http://seamonkey.ed.asu.edu/~mcisaac/emc703/leah5.html It is important not to confuse interaction with the goal of interaction (leading students to reflection) and the effective of interaction (changing behaviour). Interaction, as expressed by one participant, is nothing more than the exchange of information. The suggestion here is:
This sounds like
a good argument. However, though the premises are sometimes true, they
are
This is not to invalidate
the original argument. But it is important to keep in mind that the need
for reflection, validation and interaction varies according to context.
Rather than simply say that we need them, we need to say why we need them.
This in turn leads us to a greater understanding of the goals of interaction
in a given context, and therefore, to the best mode of interaction to
employ (as defined by my variables above.)
Various accounts of different types of learning exist, the most quoted of which is Bloom's taxonomy. But we can approach the subject with a rougher taxonomy:
To express the relation
very roughly, imagine a gradient between learning by rote and learning
by understanding. In the former, the emphasis is on observation and experience,
recitation and practice, while in the latter, the emphasis is on the formulation
of abstracts and the placement of new information within an overall mental
model or conceptual scheme (and involves the construction and refinements
of these mental models and schemes).
Again, as in the
previous case, we obtain a gradient. Definition, for example, may proceed
by stipulation (in a learning environment, it almost always operates by
stipulation). Description involves a mutual sharing of stories and other
experiences, but the contents of each person's message are (typically)
unrelated to each other. In argument and explanation, the messages begin
to inform each other, affecting the truth or meaning of previous messages.
The typical learning scenario will not be unidimensional. That is, it may involve a bit of 'learning that' and a bit of 'learning why'. It may involve some definition of key terms and a bit of argumentative reasoning in order to derive a new statement of fact (a typical math class, for example, is very much like this. Then you get a list of problems to solve, learning by rote the concepts you explored in class). What does Interaction Accomplish? Interaction plays a variety of roles, most notably to stimulate learning. An initial definition of learning as "communication with an objective or goal" was rejected and replaced with "the acquisition of new knowledge".Additionally, interaction can play the following roles:
An interaction cycle was initially proposed as follows:
This cycle was then suggested to be amended as follows:
This part of the taxonomy is intended to distinguish between those parts of the communication that are not a part of the message and those parts that are. An account of interference is not something which is described as a part or a step of the interaction cycle, but rather, is an additional layer of description applied to all parts of the interaction cycle. We can identify the following types of interference or distractors:
As in the case of interference, feedback / verification mechanisms operate at all points in the cycle. Specifically:
Evaluation lies outside
the interaction cycle. Arguably, evaluation of learning by changes in
behavious are useful in learning, but are not essential in interaction.
An interaction may occur with no manifest change in the receiver (this
is why we need a separate testing or evaluative process).
The mode of evaluation - test, essay, portfolio - most usefully employed depends on the type of evaluation being performed and the type of learning being assessed. In general (and with exceptions):
One concern expressed relates to whether active participation of the instructor in discussions online puts a damper on student-to-student discussion. Instructors find that when they pull back, the students don't pick up the slack. When students are asked, one instructor received consistent feedback asking her to be involved and active. In fact, students felt they were more likely to participate in discussions because of the interesting alternative views and ideas raised by the instructor. One potential approach is to design discussion forums to meet student needs. In addition to the regular content-type discussion questions/forums, one instructor used two types of forums: One similar to what I assume is typical is the student questions/feedback forum, with the option for students to submit their comments and questions anonymously. The second forum is a "student-to-student ONLY" forum. While these are good provisions for student-to-student interaction, some course participants felt that student-to-instructor interaction is key to the learning process. New on-line instructors are always inclined to respond to EVERY posting (20 students often post up to 100 comments per week), but like any good facilitator, they quickly learn (and are trained) that there's a time to summarize and/or redirect and a time to let the conversation roll. Some instructors, unfortunately take the opposite approach – they only check emails once a week. The level of instructor-led interaction may be a function of the level of learner. At the associate's degree level, an on-line facilitator must stay engaged in the conversation and participate frequently. In one example, in order to facilitate student-to-student interaction and to foster a sense of community, all students in a program (400+) are enrolled in one Blackboard community. Discussion forums are set up, access to syllabi and programmatic information, virtual classroom, and other information. Email functions can be used to send out notices about registration, drop-dates, “good luck during finals week” notes, etc. Course evaluations and program evaluations/surveys are also used in the site. Students consistently mentor one another through this site. In some cases, a transition process needs to be established. Learning online (or exploratory learning in general) is new to many. As a result, the traditional classroom crutches (i.e. teacher reminds students of exam dates, sets all classroom rules, feeds course content etc.) are gone and learners find this disorienting. Basically, learners need to be taught how to learn online. A good resource: Teaching Learners to be Self-Directed Learners who are used to instructor lecturing, need to be weaned. This may mean an interim stage where the instructor is more active than she/he would like to be. Then, after several weeks of conditioning students in this approach, the instructor can slowly reduce his/her active involvement. It is important to note, however, that when students do not know how to learn online, it is the instructor's problem (not the student's). Instructors can abandon students new to the environment by not providing transitional support. Another significant challenge is group connectivity. With a well presented course the student and instructor can have a good degree of interaction. However, how can group interaction be encouraged. This is a problem even in classroom classes. How do you encourage everyone to participate? Learner-learner interactions can be viewed as a four stage continuum:
This is very simplistic, but it does help to see learner-learner interactions as existing on a gradient. What level should be expected in an online course? Probably not beyond communication/collaboration. Community doesn't’t happen in many courses (or even programs). In masters program, for example, with high learner-learner contact would probably create a community. It is not realistic in most courses. Additional Thoughts on Interactivity
One focus of online learning has been to use technology to replicate or leverage student-teacher and student-student interactions. Examples are streaming video, IM, threaded and unthreaded bulleting boards. A second has been to reduce the time of the teacher on administrative details, hopefully so that he/she can spend more time on student-teacher interactions. These might include SIS systems, or systems like Blackboard or WebCT which allow for papers, assignments, etc. to be posted in one central and accessible system. A third, and potentially defining focus, will be on improving the student-content interaction. Terry Anderson's article: An Updated and Theoretical Rationale for Interaction does not directly define content, he includes assignments that can be completed online, FAQs, virtually any asynchronous material, agents that can assess, prescribe and customize the learning experience. Teaching that provides
this increasingly sophisticated student-content interactions could be
highly effective and cost efficient. Resources/References Interactivity
and Best Practices in Web Based Training Concepts and ideas expressed in this module derive from Bloom's taxonomy, concepts that are original to the group participants, and "previously stated in other works about which I [we] have no knowledge". The communication model is based on generally accepted constructs such as Model of the Communication Cycle . Four stage continuum for learner-learner interactions is based on content in NAIT's Active Learning in Virtual Environments. |
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